An Explanation of the Governments of Modern Clandon (by country):
Therrenia: The simple breakdown is as this: Therrenia is split into four different, but small, territories. Each is ruled by a Quin (pronounced as shin), or governor. Overall, their decisions are dictated by the Raltin, who holds a position similar to that of a king. So, Therrenia’s territories are watched by the ruling Raltin who dictates decisions. Say that ten times fast. (Who says that explanatory posts can’t have humor?)
However, it isn’t that simple. They follow a very strict set of ancient traditions, even though the new King Gethnoel attempted to extend the arm of the Set Laws, which will be explained later. According to these traditions, ten things are set in stone:
The Plainsterritories: The Plainsterritories lie in the east, on the coast nearest Therennia and on the border of East Region. For a description of the government, I must give a history, which I did not give in the briefer explanation of the individual countries and their natural tales.
What I did tell you, reader, was that the Plainsterritories were ruled at first by a king. Ten kings ruled, for longer than Clandoran existed, up to the point when Mc’Kenthon Swiftblade was overthrown. Every one had been diverse in some way, and there were no restrictions on what animal could rule. Only one family had kept the throne for more than a generation, and theirs was the most stable reign. Kings weren’t very respected, and had no real power, except for in the village surrounding the castle and in the small army kept as a personal bodyguard to the king. This army usually consisted of jackals and badgers, the more powerful creatures.
The last king to rule, until about thirty years ago, was Stripeslash Yetwar. He did nothing remarkable for his “subjects”, and was overthrown almost immediately by . . . Kallenian Snapclaw, a powerful jackal warlord.
Of course, at the time, he was nowhere nearly enough to take down Norden Northwind, or his son Gulrag. However, he had his sights set on the Plainsterritories for two reasons: the many squabbling small-time rulers and king would be of no resistance, and . . . why would he want Clandon? It was cold and harsh, and he was an Eastern creature: the further east, the warmer. So, he built up a small army that was three times the size of Yetwar’s, rushed in, and quickly took the entire country with ease. Now, he’s set himself up in a dictatorship, likened in many ways to that of the Northwinds.
So far, Snapclaw has refused any sort of a treaty, including the Set Laws, offered to him. It’s not unknown that he has his sights set on Therennian next.
King Gethnoel Swiftblade, Spokesbeast Tiren Letren, and the Council of East Region know that he is there, and aren’t going to let it continue very much further, under their Set Laws, but are somewhat preoccupied with other matters at the moment.
So, by definition, the Plainsterritories are under a military dictatorship.
The Mountainous Territories: Unknown.
Clandoran (north and south): Clandoran, formerly known as North and South Regions, formerly known as Clandoran, formerly known as Clandon, is currently ruled by a military monarchy. King Gethnoel Swiftblade, son of Mc’Kenthon Swiftblade the FoxWolf, currently rules under many names, including: the Rogue Captain, the White King, Icefurr Swiftblade, and others.
Instead of a law set in stone for the country, this king trusts his subjects to make the correct decisions based on their instinct, their direction from Doranfather’s Spirit, and his dictation. However, Swiftblade did place into effect a police force, about twenty creatures in Force Guild and Swiftness Guild per village.
Speaking of which, he also installed a “guild” system. This split his army and any advisors or messengers of his into five different categories, based upon where their skills laid: Swiftness Guild, Force Guild, Swordmasters, Guild of Instinct, and Distance Guild. The names are all self explanatory. Almost the entire police force is made up of the first two, and the infantry is as well. Advisors, generals, and councilmembers are usually Guild of Instinct. Archers and messengers are almost always Swiftness or Distance Guilds, and the Swordmasters are solely shock troops.
It’s a military monarchy because that is the main outcome of many of King Gethnoel’s achievements: a stronger army. This is rumored to be so because of the overthrow of the original Clandoran empire, the death of the king’s parents, and the dividing of Clandoran into North and South Regions by Norden and Gulrag Northwind. King Swiftblade has vowed not to let this happen again, which causes him to be very, very intent on the destruction of Old Clandon (the cult) and Kallenian Snapclaw’s army. First, though, he has to smooth out the wrinkles in the Set Laws and help settle the war between East and West Regions.
East and West Regions: Both of these have the same government, with one major difference that I will explain later.
In short, each is ruled by a council. The councils have their own complicated sets of laws, that nocreature follows. No explicit history is to be given, except for this short synopsis:
At the start of written history in Clandon, when the old language was just being eradicated, the whole continent was ruled by one king. Two groups of smaller, less powerful creatures split from the union. One went east. One went west. Each had the same basic idea, and both ended up with councils and no armies. Thus, they had to form alliances with the other small countries that had broken off. Using their allies’ resources and strength, East Region and West Region became stronger and larger, soon opposing each other and the rest of united Clandon. Soon, they forced their ways in towards and through the center of united Clandon, creating the first North and South regions. Soon, they were at war, even with the Set Laws that the king of North Region had set in place.
Now, only a few things have changed: the first war ended with North and South pushing together, forcing the East and West Regions out and becoming Clandoran. Then, another war took hold, after the installment of Spokesbeasts in Western Clandon. Finally, King Gethnoel was successful in bringing the East and West under the protective shield of the Set Laws.
The Set Laws: The Set Laws were put into effect under the rule of Harken MacKay, king of North Region, before Clandoran, after United Clandon (which was essentially a bunch of creatures with no ruler). They constituted five things that would help all the countries bound by it to stay under some sort of code.
At first, it was only accepted by South Region, which eventually created Clandoran. East Region and West Region refused and ended up attacking the North. However, BECAUSE of the Set Laws, South Region came to MacKay’s aid and drove East and West apart. A few centuries later, King Gethnoel finally convinced almost the entire landmass to join, except for the miniature countries. He still continues to send envoys to the Plainsterritories and Therrenia.
The Laws have many sub categories and fine prints, but these are the main principles of the main body:
Old Clandon (cult): Old Clandon originated only half a year after King Gethnoel took the throne. Nocreature knows for sure who started the cult, but it’s said that he was part of the rebellion.
Old Clandon believes three things:
Old Clandon is a clan of powerful assassins, who are divided into a strict hierarchy. Each assassin is given a level. First comes the Divine, or the leader of the cult. After him come the Shamans, or top generals. After that come the level ten assassins, all the way down to the level one servants.
Each assassin, no matter their level or rank, carries a double curved sword and multiple throwing knives of the same make. All wear black cloaks, the “color of perfection”. --SPOILER ALERT-- These rogue fighters also carry poisonous crossbows. Along with these, they have an array of dangerous poisons and different types of darts and bolts. Each wears a special patch with a number and the Old Clandon symbol.
Well, there it is: every government and hierarchy and religion in Clandon, excepting the Mountainous Lands. I’ll let that one be a surprise. Anyway, I hope you enjoyed it! Also, I hope it explained some things that were confusing, like the Set Laws and Old Clandon.
I love fiction, fantasy, roleplaying, and reading. Nice to meet you too. All of my tales are little kid-friendly, except perhaps a few stories in the Rogue Captain universe. Those are more geared towards teens. Check with your parents, just in case.