Now comes the time for me to describe the history and layout of Clandon.
As you’ve probably guessed, it is divided into the North, South, East, and West Regions, and a few other places. You may also know that the North and South Regions are ruled by Gulrag Northwind and his army, and the West and East Regions are ruled by two councils. Gulrag is content for now with holding just the North and the South. Let me go into a more detailed description.
North and South Regions of Clandon
Historians say that further back into the past of these two regions, they have always been entwined, even though they are on opposing sides of Clandon. The kings of North and the kings of South had good relations for decades. Some generations back, they ended up under one king. The two families had intermarried so much that without even some kind of vote or agreement, Lifewind Swiftblade just took the throne, and no one disputed his rights. The two regions were combined into one: Clandoran. For four more generations, there was a peaceful rule of foxwolves with no battles or wars with the other two regions.
In the rule of Mc’Kenthon Swiftblade, Gulrag’s father appeared in the furthest south. The wolverine had gathered many followers and quickly took the lower half of the South region. King Mc’Kenthon sent troops to drive them back, but it failed, losing Clandoran half of its army. The army’s leader, also known by Norden, kept coming . . . or would have if his son, Gulrag, hadn't killed him and taken leadership from him.
Finally, he reached the capital of Clandoran. In a final stand, Gulrag slayed King Mc’Kenthon Swiftblade, despite the strength given the foxwolf by the Overall King (I’ll talk about that later). He took the throne, assuming the title of warlord. He swept most of the North clean of resistance. However, some remained to fight and continue to attack the warlord’s army in the weakest points of strategic defense.
Two nurses with two children of royal blood are said to have escaped and disappeared.
Now, we’ll talk about the natural history of the North and South regions.
The Southern Region was and is mostly populated by the smaller animals, such as arctic foxes, ermine, and snowshoe hares. Most of the time, foxes stand taller than ermine, and ermine stand taller than hares and rabbits. Usually, ermine and hares are more prone to battle and joining Gulrag’s army at earlier ages, or helping the resistance.
The landscape is barren. Few trees grow, but the ones that do are evergreen and live for many years. The rest is nondescript ice and snow. In the summer, there is also usually a light dusting of snow.
The Northern region has the larger, more warlike species: white wolves, eagles, and sea otters. The otters are far smaller than the wolves, but tougher. The eagles, and a few other bird species, resent the rule of Gulrag as warlord, so are almost always ready to assist the rebels. You might have seen this earlier at the encounter that Icefurr and Leo Gundar had with the resistance.
The plantlife is a little more rich in the Southern Region, but that isn’t saying too much. Mostly, that just means there’s dried grass instead of snow in areas furthest south, where Gulrag trained his army.
West Region of Clandon
The Western Region has a simpler history than the North and South do. It originated when a faction of creatures, mostly snow lemmings, mice, and arctic rabbits, broke off from the North Region. They formed a democratic council. As time went on, these smaller animals forged alliances with the creatures of the Mountainous Lands, making them far harder to conquer.
Every once in awhile, they hold an election for a new Council Spokesbeast. This creature is in charge of directing the council, and therefore holds a bit more power than the other councilcreatures. Fourteen Spokesbeasts have ever been in office, and there are two that I’d like you to remember: Redtail Farleaper, and Ferguson K’Lenon.
Redtail Farleaper is of importance to you because he was the rabbit who proposed to form the alliances with the Mountainous Lands and declare war on Eastern Region. He was the eleventh Spokesbeast. By his suggestion, messengers were sent to the Marshall of the Lands to create bonds of trust, and eventually, a mutual defense treaty to protect them in any kind of battle or war. Also under the guiding paw of Farleaper, the first attack to gain land from East Region was ordered. Ever since, conflicts have been constant and perennial.
Ferguson K’Lenon is of greater significance. He was the one to begin attacks Gulrag Northwind’s southern borders, and aiding the rebels. He believed that the warlords were a blight upon Clandon as a whole, and they should be subdued. K’Lenon’s son and grandson continued this mission. He took office as Spokesbeast directly after Farleaper.
As I said before, Western Region is almost completely populated by arctic lemmings, white rabbits, and mice: the smaller animals. Their birds are mostly terns and puffins. That’s about it for the animals. As to their tendency to battle, these creatures don’t like to fight. However, they do keep a small garrison for those who are actually good warriors.
The plant life is far more rich than that of the South and North. The farther west you move, the more evergreens and bushes you find, until there is absolutely no snow at all.
East Region of Clandon
The East Region has almost the same story as the West: they broke off from the Southern Region, and formed alliances with two other small areas. These other places were Therennia and the Plainsterritories. This way, they were also protected against attack and so were the two others. They also have a council, but no Spokesbeast or anything of the sort. So, I have nothing else of interest for you here.
The animals of the Eastern Region are the same as the Western Region, but their birds are sparrows. Their plant life is basically the same as the South Region of Clandon.
The Mountainous Lands of Clandon
The Mountainous Lands, as their name suggests, contain a lot of mountains. They have always been independent, the historians of Clandon say. This area covers the entire west edge of the continent.
The Mountainous Lands are also called the Land of Mystery, for no one really knows much about their origin, the military strength of their government, how the government is really organized, or all the types of animals there. There are only a few things that are known for sure.
The main animal species living there is the polar bear. This creature’s strength in battle is what makes them such a valuable asset to the Western Region. Instead of being governed by a king, they are ruled by an emperor. Nocreature really knows the rest of the hierarchy.
The Plainsterritories of Clandon
Again, the name gives away what most of the landscape is: plains. This place covers almost a third of the eastern branch of the Clandonian continent. It’s no secret that the residents of this land are governed by their own warlord. He isn’t as powerful as Gulrag is, but he is strong enough to keep the Plainsterritories to himself. If Kallenian Snapclaw keeps to himself, so will the warlord of what used to be Clandoran.
Before Snapclaw conquered the Plainsterritories, they were ruled by a king. However, the Territories were easy to take because the king had no real power over what happened in his large, flat savannah of a kingdom. Usually, the animals living there just kept to their own small villages and townships.
The animals of the plains include jackals (like Kallenian), foxes, hawks, and badgers: mostly large animals. The plantlife is mostly long grass and a few trees, as can be expected.
Therenia, interestingly, is not a part of the overall Clandon area, and is never referred to as Clandon. Actually, it’s not even attached to the continent. It’s a large island off the coast of the Plainsterritories and East Region. The animals of Therennia are mongoose, snakes, red pandas, and actual pandas. Due to its size and habitat, the population is dense but fewer than you would think. Still, the alliance with East Region is invaluable to both sides.
The island is not governed at all. In fact, all the creatures together make decisions together. However, they do have a militia-based army with full-time commanders. They need it to uphold their mutual defense treaty with Eastern Region and to defend themselves from the likes of Northwind and Snapclaw.
The plant life of Therennia is based on jungle trees, ferns, ground plants, and other forest growth. This makes it inhospitable to the creatures on the mainland, who are used to very cold climate year-round, and habitable to the animals who live there. The snakes, pandas, and mongoose could never survive on Clandon, but some do manage to live in the Plainsterritories.
There you have it. A description of the history, residents, and government of the different areas, territories, and regions of Clandon, land of ice. I hope it helps you understand the tales of the Rogue Captain.
A Note From the Author: Clandon and the Real World
Clandon’s geography and climate has no relation to the way our world acts. For instance, you read that the warmest climates are in the east, and the coldest in the north and west. See? It makes no sense to you. However, it makes sense to the residents of the countries themselves, so bear with me.
I love fiction, fantasy, roleplaying, and reading. Nice to meet you too. All of my tales are little kid-friendly, except perhaps a few stories in the Rogue Captain universe. Those are more geared towards teens. Check with your parents, just in case.